The wall is still under development...

Dad & Son Games presents

The Wall Logo

A dystopic sci-fi cinematic visual novel experience

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About The Wall

What is The Wall

A vision 30 years in the making is finally coming to life as a father and son join forces to create a captivating visual novel set in a dystopian city. Filled with unexpected twists, complex characters, and impactful choices, this project is a labor of love that combines the father’s storytelling vision with the son’s programming skills.

With stunning visuals, immersive cinematic moments, and a deeply personal touch, this journey is a testament to how passion and collaboration can turn an idea into something extraordinary.

Discover the story behind this remarkable creation and the bond that brought it to life!


A very Dark Sci-fi tale

The Wall is an adult dark story for mature audiences that portrays violence, sex, horror scenes, and psychological and physical abuse towards the characters.

Multiple Endings

Multiple Endings

The story will take you through multiple paths with different endings based on your decisions.

Evolutionary Psychology

Evolutionary Psychology

Your character's mind will evolve or deteriorate throughout the story based on the experiences they endure, altering dialogues and future decisions.

Mature Content

Mature Content

The Wall is targeted for a mature audience due to the level of violence, blood, and savage depictions of abuse present in the story. This is not a typical manga happy story.

A CINEMATIC EXPERIENCE

The Wall has been a long-standing dream for our team. Initially, it was envisioned as a static adventure with pixelated backgrounds, but we have transformed it into a rich audiovisual experience that pushes the boundaries of storytelling in games.

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    Visual Style

    A distinctive visual style designed to heighten the sense of anxiety and oppression in the world.

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    Actor Performances

    We’ve leveraged cutting-edge techniques to create lifelike actor performances that bring the story to life.

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    Minigames

    The Wall includes a variety of engaging minigames to enrich the player’s experience.

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Victor and Alex Vergara

WHO WE ARE

At Dad&Son Games, we’re more than just a development team—we’re a father and his son united by a shared passion for storytelling and gaming. Since 2022, Victor and Alex Vergara have dedicated themselves to creating immersive experiences that resonate with players on a personal level.

"The Wall" embodies our strong bond and the countless hours of creativity, laughter, and commitment that brought this cinematic sci-fi/horror visual novel to life. Every aspect of the game, from the intricate narratives and the original soundtrack to the stunning visuals, reflects our unwavering dedication to crafting a journey that not only entertains but also connects deeply with our community. Thank you for joining us on this incredible adventure—your support means the world to us and inspires us to create unforgettable stories together.

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JOIN THE RESISTANCE

Uncover the secrets of The Wall and endure until the end of a story unlike anything you’ve experienced before.

THE WALL DEVLOG

READ OUR LATEST STORIES

Project Kickoff: Introducing The Wall

  • bY Victor January 14th, 2025 05:24:08

Hello and welcome to the very first entry of our development log! We are Dad&Son Games, a passionate father-son duo dedicated to bringing immersive and emotionally resonant stories to life through the medium of visual novels. Today, we are thrilled to introduce you to our flagship project: The Wall.

Choosing the Perfect Visual Novel Engine: Our Decision to Go with Ren'Py for The Wall

  • bY Victor January 14th, 2025 05:24:08

Choosing the right engine to develop a visual novel can feel like navigating a sea of options without a clear direction. At Dad&Son Games, we faced the same crossroads when starting our flagship project, The Wall. After testing several alternatives, we discovered why Ren'Py became our definitive choice. Join us on this journey and uncover the reasons that led us to trust Ren'Py to bring our story to life.

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Scenes

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Original songs

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Minutes of video

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Years of development