The wall is still under development...

WHO WE ARE

We are more than just a father and son team; we are dreamers united by a shared passion for storytelling and game development. My name is Victor Vergara, and alongside my 14-year-old son, Alex, we founded Dad&Son Games in 2022. Collaborating on this project has been a lifelong dream come true, blending my experience with Alex’s fresh perspective. Welcome to our studio page.

Victor Vergara

Victor Vergara

GFX, MUSIC & CODE
Alex Vergara

Alex Vergara

WRITING & CODING
Father & Son

Father & Son

GAME DESIGN

A Glimpse About Us

A bit of history of our lives.

Victor Vergara

Dad, Entrepreneur, Visual Artist, Sound Engineer, Game Designer

I have been passionate about video games, computer animation, and audiovisual creation since I was a child. Although I have a university education, my primary source of knowledge has been through being a dedicated autodidact, especially in the field of technology. Ever since I can remember, I have been fascinated by computers, technological advancements, and discovering the most innovative tools for creation.


Awezoom Studios Demoreel

Old Awezoom Studios Demoreel

Demoreel featuring highlighted projects I worked on during 1999-2005 in 2D, 3D animation, and web design.

Role: Graphic Designer
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In my early professional years, I worked as a graphic and multimedia designer. During my free time, I composed music (my greatest passion) and created video games with Exelweiss, a company I helped to found. Later, I established LemonQuest, an international studio dedicated to mobile game development, where I led the art department and eventually became a project director. At LemonQuest, we developed dozens of games during the era of JAVA-based gaming.


Years later, I released several mobile games with a friend under the Pixelmind Games label. Throughout those years, I always balanced my passion for creating video games with various startups, including distribution companies in the USA, e-learning enterprises, intelligent vending businesses, and, more recently, a successful career on YouTube (not on my personal channel).

Computer Legends MSX

Computer Legends MSX

A video project paying homage to retro-computers. MSX was my childhood computer. Song composed by me and enhanced by AI.

Role: Video Editor / Music Composer
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Now, after reaching my 40s and with my son becoming an indispensable teammate in my life, I’ve decided to bring to life a project that has been in my mind since I was 16 years old.

If there’s one thing that has guided my life, it’s the drive to CREATE. Create music. Create experiences. Create emotions. Create something that others can consume and enjoy. This project brings together everything I know how to do into a single product that I hope will terrify, move, and leave a lasting impact.

Ancient Stories IV

Ancient Stories IV

My best music saga as a composer is Ancient Stories, which always features folk, medieval, or classical themes. This is my latest entry in the saga.

Role: Music Composer
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Alex Vergara

Son, Writer, Programmer, Game Designer

At just 14 years old, I’m on the brink of turning 15 and eager to share my journey with you.


I’m a typical teenager with a profound appreciation for movies, video games, comics, and music, thanks to my father’s influence. His unwavering passion for the things he loves has ignited my own, fostering a creative spirit that drives me every day.

Video games have been one of my greatest passions since I was little. I’ve spent countless hours playing Minecraft, Fortnite, and Roblox with my friends, like many kids my age. But I’ve also explored countless gems, such as the Resident Evil series (my favorite is RE8 VR), Alan Wake 2, Inside, The Last of Us 1 & 2, Papers Please, The Stanley Parable, What Remains of Edith Finch, Portal, Silent Hill 2, Dead Space, Lies of P, and many others. I’m also a big fan of 16-bit era classics like Super Mario World and modern retro-style games like Super Meat Boy and Celeste.

Wi-Fi Attack

Wi-Fi Attack

Our very first project as a team. I was 12 years old at that time

Role: Programmer
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Some of the best gaming experiences I’ve had have been playing local multiplayer games with my dad. Together, we’ve completed The Forest, Sky, A Way Out, Mario Wonder, Enter the Gungeon (yes, we finished it 100%), Human Fall Flat, Wizard of Legends, Unravel Two, and Rayman Legends. So, when my dad encouraged me to start programming to make my own games, I was thrilled.

Our first game was Wi-Fi Attack for the 2022 Gamejolt competition. Unfortunately, I didn’t have much experience at the time, and we ended up making a spaceship shooter that didn’t quite fit the Jam’s theme, so we didn’t place in the top 100. But many people wrote to us saying it was unfair because the game was great, which motivated us to aim for something bigger.

Shooting Land

Euskal Encounter 30

I won several awards in the Euskal Encounter 30 (with the nick Aweson). You can find me in 'Creatividad' or 'Escena'

Role: Several
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At school, I’ve won several writing awards, and some of my stories were recently published in a compilation book. This gave me the confidence to tackle writing the detailed sequences required for the game we’re creating.

Currently, I’m balancing my studies with game development while trying to save money by buying and selling second-hand items.

After finishing The Wall, depending on its success, I’d love to keep developing games, as it’s one of the things I enjoy most in life.

Inner About Image 2 Inner About Image 3

Released Games

The Wall is our first commercial game

As a team, The Wall is our first commercial project. We released our first game, Wi-Fi Attack, as an entry for a Gamejolt Game Jam.
My son also made a small game for the Euskal Party 24 Videogame competition.
The Wall has been a lifetime project for me. You can learn more about the story behind the development of this game here.

Discover The Wall
Inner About Shape