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Articles with the category development

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From The Bunker to Still Breathing: How a Small Idea Became a Much More Ambitious Game

  • bY Victor on July 27th, 2026 12:00:00

The narrative experience created for a Game Jam was only the beginning. With Still Breathing, we have expanded the concept with 3D exploration, survival, combat, cards, crafting and a much deeper story.

Choosing the Perfect Visual Novel Engine: Our Decision to Go with Ren'Py for The Wall

  • bY Victor on January 14th, 2025 05:24:08

Choosing the right engine to develop a visual novel can feel like navigating a sea of options without a clear direction. At Dad&Son Games, we faced the same crossroads when starting our flagship project, The Wall. After testing several alternatives, we discovered why Ren'Py became our definitive choice. Join us on this journey and uncover the reasons that led us to trust Ren'Py to bring our story to life.